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Roblox studio key pressed. My roblox developing studio server is : https://discord.


Roblox studio key pressed Ground. local gPressed = false local Keys = userInputService:GetKeysPressed() for i=1,#Keys do if Keys[i]. Oct 5, 2022 · So I have a gun that uses Player:GetMouse() to shoot. Interact local UIS = game:GetService("UserInputService") local Jan 3, 2024 · Here’s a script that runs code when any key is pressed. Keyboard and not gameProcessed -- Game Processed is a variable that will be equal to true if the player is using the keyboard to type in Feb 12, 2021 · Hello, I’m trying to open a Frame in a GUI by pressing “q”, what am I doing wrong in the big code below? (DW, most of it is Constants. 8 else workspace. Not held down or anything. Here is my current Code: local USI = game:GetService("UserInputService") local UpPressed = false local DownPressed = false local LeftPressed = false local function GetCool(Input) if Input. Could I get any help? Heres the code / uiplayer = { plr = script. For now I only got the sound A click-activated function working, but I can not find a solution on how to make the sound B function. Feb 18, 2023 · In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a mouse button or keyboard key is pressed (UserInpu Apr 27, 2019 · In order to toggle a GUI on and off, you just need a reference to the UIElement and you can set its Parent value. Apr 27, 2019 · Handle Key Press Action Name : toggleGui Input State : Enum. KeyCode If you guys need any help or want more videos you can join my discord and lemme know, don't forget to drop a like!Join my new discord: https://discord. ThanQ Jan 2, 2023 · I’m trying to make it so that if you either press Q or J a banana peel appears in your current position, I’m experiencing some issues though. Another alternate way, if you’re not that comfortable with welding, is to make the lighter into a tool, then disable the default roblox inventory with code, so the player can’t equip it with the 1 2 3 keys. Some keys generate the same string as other keys. May 31, 2021 · What you could do is map out the action that should occur when the user presses the button or the R key and then when either that button is pressed or the R key is pressed then you run the function for that action. UserInputType. I searched the dev forum but nothing was what I wanted… here is the game if you want to see what I tried: My custom roblox game - Roblox this is my camera turn and move script Apr 19, 2021 · How do I make a when I press a keybind I equip a tool e. Is there any way around using Tool. But, some actions can not be changed, since they’re reserved by CoreGui. KeyDown, and that’s the point of this topic. Here you will find more about UserInputService. dividers. Screen. After the key is pressed you will have to load the character with a HumanoidDescription. What I want to do is open the UI when a button on the keyboard is pressed. gg/eHFEj7wafxsorry the mic audio is a bit loud I got my new mic an Mar 29, 2022 · It is not possible to simulate a key press. Enabled = true --[[FrameTween:Play() wait(2 Sep 9, 2020 · I’m making an game similar to “The Henry Stickim Collection”, and I need to detect the input for the start menu, how would I detect when the player presses the space key? I tried getting help from the developer hub, but was not sucsessful. It DOES work when I press one at a time–meaning another key wont trigger until the other is finished. InputBegan:Connect(function(Input) if Input Feb 18, 2023 · In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a mouse button or keyboard key is pressed (UserInpu Jan 4, 2022 · Find the local player and then Userinpiutservice, then find the key being pressed etc. Frame1 local divider2 = full. Pressing “W” would make you move in the direction you are facing in. Frame2 local mouse = game. You can customize every shortcut and bind many actions without defaults to any key through File → Advanced → Customize Shortcuts. KeyDown:connect(function(key)--Key is holding (Shift) if key == "0" then -- 0 is Shift Button script. I only want the key down to be detected if a bool value is set to true and if it is false, I want nothing to happen. KeyCode = value then -- if Input is the iterated value -- code end -- end of if statement end -- end of for loop May 10, 2024 · To determine which Team Red player was the first to press the specified key, you can add a timestamp to the message sent via the RemoteEvent. So maybe in a car if you held down the H key, the horn would sound. InputBegan:Connect(function(input) if input. Mar 14, 2020 · I am trying to make a script in Roblox so that if you are 20 studs away and you press E it will bring up an NPC Dialog. function EnterKeyPressed(InputObject, GameProcessedEvent) if InputObject. This array can be iterated through to determine which keys are currently being pressed, using the InputObject. May 21, 2020 · UserInputService is used to detect user input on a Roblox player's computer (client). Space then print("test") end end) This function returns an array of InputObjects associated with the keys currently being pressed down. Parts. Keyboard then playerGui. May 11, 2022 · For buttons being pressed at a given time, use UserInputService:IsKeyDown (), :IsGamepadButtonDown (), and/or :IsMouseButtonPressed () The `UserInputService` is a service used to detect the type of input available on a user's device via the use of a `LocalScript`. To quickly recap what my problem is, whenever I press any key on the keyboard, the Oct 6, 2022 · I’m trying to wait until the enter key is pressed and a textbox is focused, but I can’t figure it out, here’s some code that does not work lol. R Handle Key Press Action Name : toggleGui Input State : Enum. Sound:Play()--change Sound to your sound name end end) m. However, you can bind the logic that is executed when the key is pressed to also fire with controller input as well. If they change their mind and dont want to activate the ability midway through the key combination, they can just press the button again. I have no clue how to use enum or cas or whatever I looked all over the developer hub, but I couldn’t follow along with anything I saw because I have little scripting knowledge Apr 9, 2022 · Hi there, I have a local script that fires a remote event when a key is pressed and then on the serverscript receives the event and prints out a line. I only need this because I want to add mobile support to a game i’m creating, Here is some code from the creating mobile page that I tried but didn’t work. Jul 4, 2021 · Hey there, I’m working on this side project and I’m trying to figure out if there is a way that if a key is pushed/pressed, another key is also pushed. Jul 10, 2020 · how to make a script happen when a button is pressed on the keyboard? You can easily use UserInputService for this. Here’s a step-by-step guide: local UserInputService = game:GetService("UserInputService") local teleportDistance1 = 10 -- Distance to teleport when tapping G local teleportDistance2 = 50 -- Distance to teleport when holding G for 2 seconds local teleporting = false local Dec 21, 2021 · So the idea here, is that I want players to be able to choose what key they want to bind to the text button, just by simply right clicking on it. This is sadly not working at the moment. LocalPlayer uis. May 10, 2021 · Hey developers! How can I detect when a player presses enter. Oct 18, 2024 · I’m making a tile based movement game and I’m trying to get the inputs situated, I made a function that detects valid input while the game loop is running; But I wonder if I can make it somehow detect whether an input is held or not. Enabled = false end end My script doesn’t work though, can someone Sep 5, 2020 · Yes, that’s what my post had said. InputBegan from the CharacterAdded event. LocalPlayer:GetMouse(). MenuScreen. Workspace. KeyCode ~= Enum. I have look on devforum and other places and I cant find the solution I need. roblox. KeyUp event. Studio has many default shortcuts and key commands that make development quicker and easier. The primary purpose of this service is to allow for experiences to cooperate with multiple forms of available input, such as gamepads, touch screens, and keyboards. Problem is, I am trying to make my game console compatible but I can’t find a way to do the same thing when the right trigger is pressed on a controller like an Xbox controller. LocalPlayer:GetMouse() m. TextInput seem to respond to this button press. i want a pushing animation to play when player presses a button, “e” for example I already have an animation. I am using Bluestacks for mobile emulation, and the desktop Apr 16, 2022 · Hello, I want to know how to make a script where if a player presses a button to do an ability, they can do a key combination to activate the remote event for the ability. But how would I set that in a module? For example, if you want to know if a key was just pressed in a while loop while it’s still running without using UserInputService. (The animations are multiple decal, sprite frames for the yellow character Jan 12, 2020 · Welding means you stick (or weld) to parts together. Parent mouse Jun 12, 2020 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to check if the key W has been pressed 2 times within a certain period of time. KeyCode when you press a certain button in VR- record all the buttons Aug 23, 2021 · I want to make an animation to play when you press F, but if you press it again the animation stops. Players. The code that is childed under the part contains this code: while true do wait() if workspace. Enabled then Mar 15, 2023 · Here is a simple localscript that waits until a key on the keyboard is pressed: local userInputService = game:GetService("UserInputService") repeat local input, gameProcessed = userInputService. Basically, I’m just trying to, when a button is pressed/clicked, wait until any keyboard key is pressed and then get what button that was. I couldn’t find the answers to this question Please help Dec 1, 2022 · I’ve used UserInputService before lots of times and I don’t understand why it’s firing twice on me. roblox Hey guys, welcome back!In today's video, we will be looking at the UserInputService! This allows you to detect when a player presses a key on their keyboard! Mar 13, 2022 · What do you want to achieve? I want to run code for my custom chat when a mobile (and all other platforms) player has pressed the Return (enter) button on their virtual keyboard before sending the message. The service is also used to detect input events. Roblox Profile: https://web. Example: local userInputService = game:GetService("UserInputService") local recentlyPressedKeys = {} local function inputBegan(input, processed) if processed then return end local pos = #recentlyPressedKeys + 1 table. R This is because a key press has two states, one when you press the key down, and one when you lift the key up. Up then UpPressed = true basically create a local script and parent it to StarterGui, then you create a local variable and call it "userInput" local userInput = game:GetService('UserInputService') Jan 7, 2022 · You can use ContextActionService:UnbindAction("action name here wooo") to remove the action that roblox has reserved. Name local char = game. local plr = game. Q then if debounce then return end debounce = true event:FireServer(12) wait()-- add a number debounce = false end end) Note, KeyCode keyboard values refer to the physical position of buttons on a standard QWERTY keyboard. How can I achieve this? I’ve tried using iskeydown, but still for some reason didn’t work. Oct 23, 2020 · In this Roblox Studio tutorial, you learn how to PRESS a KEY on your KEYBOARD to open a GUI! In this Roblox Studio tutorial, you learn how to PRESS a KEY on your KEYBOARD to open a GUI Apr 9, 2021 · Hi! So i’m working on a superhero type of game and when the player presses a GUI its meant to show a cutscene of their avatar transforming into the superhero or just them activating the power, how would I do this and wha&hellip; Sep 5, 2020 · There are a few different ways you can do this. I wrote a bit of sloppy code to get single keys: if input. Local Script: Server Script Instead of printing out the key that the player typed it prints out the players username instead. InputBegan:Wait() until input. Touch then -- If the input is any . Jan 15, 2020 · Hello, just trying to create some attacks and abilities to work when I press certain keys, but unfortunately multiple can be fired at the same time; T and Y for example which will make me run and punch which I don’t want. AutoRotate = false To re-enable autorotate, and set walkspeed to 16 (default speed) Aug 2, 2020 · So, I know this is really easy but I’m trying to make it so when a player presses the button Q or ctrl they gain a short boost of speed that goes away. (this is in starterpack) (set to false automatically) local Player = game. here is my script: local UIS = game:GetService('UserInputService') local plr = game. InputBegan outside of the loop. How would I fix this? All help is appreciated. I’ve tried placing my debounce in different ways. I am trying to get a sound to play when the player presses a key e. This is what I have currently (local script) local plrName = game. Nov 21, 2019 · So basically the issue is not how to run code via key press, I just want to find out what key they’re pressing. LocalPlayer. Backspace then local Key = string. Also worth trying in a live game if your copy of studio is somehow broken. UserInputType &hellip; However, you can get around this with a few of the keys, "/" for example, by using the Mouse. Or maybe for a steam train if you held down E, a particle emitter would be enabled shooting steam out of a pipe. LocalPlayer local Character = Player. KeyCode. UIS. What I need is that when a player holds down the key “C” It changes there walk animation and there standing animation and when they let go on the key “C” it changes back to the normal walk and standing animation. InputBegan:Connect(function(keypress) if keypress. sub(tostring(input. Here is the script I am using. KeyCode)), string. It has many useful events to fire code when you press a certain key, an Sep 6, 2021 · How can I make my script detect when the user presses the enter key on their keyboard while having a GUI textbox focused? Roblox provides default key bindings for all experiences. You can add support for cooldowns/multiple tools if necessary fairly easily. insert Aug 8, 2020 · Hello! I am trying to detect when the player presses any key. Enabled = true function onActivated() if not Tool. function onKeyPress(inputObject Jan 27, 2023 · After some recent drama i decided to go back to my Czechoslovak train simulator, so far I’m scripting a locomotive and I’m trying to make it so that when i press a certain key (H or B) a different sound is played according to the key pressed respectively. Here’s the documentation, along with the code to weld objects at the bottom of the page. For example, if LeftShift is pushed then F is pushed as well. It's possible for the string to be empty (possibly due to "\0" key code). Nov 21, 2020 · I want to make a mobile button that presses a computer key. 001, movement_x = 0. EnumType == Enum. LeftControl then HoldingControl = true elseif input. Edit: I tried to change the “Enum…Up, etc. KeyCode values. local GUI = game. There are two scripts I have for detecting input, here is one: local gameLoop = {} local userInputService = game:GetService("UserInputService") local inputMod Oct 19, 2024 · I’m sure this exists somewhere, but I have searched the forums and google as much as I can and couldn’t find a solution. It is toggled on and off by clicking this icon. LeftControl and input. CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local SizeMultiplier = 2 UIS. InputBegan:Connect(function(inputObject) if inputObject. (There are other ways but I really recommend HumanoidDescription) Here you will find more about HumanoidDescription. Here’s the code: if input. So, I think it might have something to do with my run script, which key bind with the W key, I think it might have something to do with context action key bind priority. Transparency = 0. Nov 11, 2023 · Either do what @yoshicoolTV suggested, or you could create a table that stores recently pressed keys that automatically remove the key after 0. Below is my whole run script that using W key Jan 23, 2020 · Hello, I’m looking for a way to detect how much time a key is held, like for doing charging skills or for a bow. How can I play a walking animation depending on the key you’re pressing? For example, if I push W it plays an animation, but if I push A it plays another animation. VehicleSeat Vehicle. Excluding the reserved bindings, you can use ContextActionService to create cross‑platform binds that prioritize multiple bindings to a single action, as described in context Aug 22, 2018 · Pressing two keys/ buttons to fire a function - Roblox Loading Feb 4, 2019 · I have a Script parented under a part that in theory should change it’s parent’s transparency when a Value in the workspace changes to 1. UserInputType == Enum. Restart studio and see if that fixes the issue. However, I need it to be specifically as this: For the PC, it can be operated by a key press For mobile, it can be operated by pressing the button I know how to make both individually, but how could I make both of these things work with a same function without duplicating the code countless amount Apr 17, 2021 · Well my problem is that when pressing the “C” on the keyboard, the following script detects it, and then changes a stringValue to true, and that true should be detected by activating the crouch animation, if it changes to true but does not do the animation, and pressing again does not change the value to false either. More example: F to punch , I really need this for lie down animation Jul 10, 2023 · On Roblox, there are items that can be activated using a specific key on the keyboard and I’m trying to figure out how to add this feature to mobile devices. F then GUI. InputBegan:Connect(function(Key, Chatted) if Chatted then return end if Key. UserInputService” does not work, you need to use game:GetService("UserInputService"). May 30, 2020 · local UserInputService = game:GetService("UserInputService") local HoldingControl = false UserInputService. KeyCode), string. You can bind actions to keypresses, just like in the examples Giant427 provided, and you can also manually call the functions that are bound to those actions, but you cannot write a script to fire keyboard inputs. Take a look at the docs for ContextActionService:BindAction. If it is, the function will return true. Mar 11, 2022 · I have a tool that is supposed to play sound A when the left mouse button is clicked, and sound b when for example key L is pressed down. Input&hellip; May 31, 2020 · Anyone got any ideas on how I would do this thank you! May 8, 2021 · Hello, I would like to make a loop where on the right mouse click button, an event constantly fires and when the right mouse click button is released, it stops. I have tried stuff like this: CodeBox. E then Jan 11, 2022 · I want that if you double tap "D"or “A”, it will dash but I can’t find how to detect double tap I have tried a lot of way to obtain this but i cant Jul 3, 2021 · What I meant by < and > is not arrow keys, but two keys in the right side of “M” key in keyboard. Focused:Connect(function() repeat wait() until --idk end) Apr 10, 2021 · I want to detect when any key is pressed on the keyboard and then fire a remote event. Here is an example code using UIS: game:GetService("UserInputService"). Monitor. Sep 6, 2021 · It sounds like you want to write a script to press the E key, but that isn't possible. What solutions have you tried so far? Did you look for solutions on the Developer Apr 26, 2022 · I have a module script, and I want to know if the P key is JUST pressed. UserInputState. 4 end wait() end The I hope you guys enjoyed this video. Mar 8, 2021 · Hey! Thank you for noticing and reading this. Return then --idk end end TextBox. KeyCode list. KeyUp:connect(function(key)--Key is not more Aug 16, 2020 · A way to have something happen when the left/right arrow key is pressed The camera moves and not anything with input happens I have not found any solutions. Then fire the remote event event:FireServer(the variable for your key pressed stuff) then to recieve that key create a script and type out a variable for the remote event in replicated storage then right out this function: Nov 2, 2021 · So I made some UI and I remembered I suck at scripting. KeyCode["1"] and not IsTyping then Q_KEY. InputBegan) Anyway, use a debounce to make a cooldown. Thank you. However, if you press/tap shift, you will dash/roll instead (Console is basically the same other than its LB which is also crouch rather than sprint). For the key pressed event, you can use UserInputService. This function returns whether the user is holding down the key associated with the given Enum. I’ve tried many solutions from people with the same problems as me and also tried a the mobile button page. Beat_Destination1. How can I do this? game. Jul 16, 2024 · It seems like a weird bug on your end. API documentation: https://developer. WalkSpeed = 0 humanoid. UserInputService; ContextActionService; Here is some code that shows how you use the different methods: Mar 18, 2021 · So I currently have a GUI that opens when a player presses the E key, it’s working fine the only issue is that when a player is typing and uses the letter E it would still open the GUI how could I fix that? Jun 23, 2020 · So what I am confused about is how to make it so unless the player cliks the key again, the animation will not stop. (it creates the button but doesn’t press a key down when pressed Mar 3, 2022 · Hello, So I already have the A/D key pressing script but I have no clue how I can rotate the part any help would be appreciated! Jan 6, 2024 · Hello, Is there a way to reliably detect when a jump key on any device is pressed (like with inputBegan)? Detection should not need to be debounced Detection should work when the character is in the air game:GetService("UserInputService"). What api[ or whatever it’s called ] could I use to achieve this? Oct 13, 2020 · Hello, So here’s my question. A plugin might have set a shortcut to your Ctrl/Shift keybinds. gg/4r9s2SUVH4My Roblox: https://www. CurrentPage local pagesList = full. I’ve finally decided to ask everyone else about this. fromRGB(168, 176, 22) end``` Thanks for reading 🙂 Nov 8, 2020 · So, I’m trying to make a button that has both PC and mobile compatibility that opens a panel. Additionally, “game. len(tostring(input. UserInputService is a service used to detect and capture the different types of input available on a user's device. (Image below) That way, they could just right click on the text button, then any key they want on their keyboard, so that when they press the key, it will play the animation. There’s more in the code Dec 16, 2021 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! Is there a code that automatically presses the keyboard when certain actions are performed in the game? What is the issue? Include screenshots / videos if possible! I’m asking because I want to fix the bug that occurs when I press the language change key Mar 25, 2020 · Roblox doesn’t explicitly state the KeyCodes for the VR, but we do know they work in Roblox which means they need to have some kind of KeyCode that they trigger. InputBegan:Connect(function(input, gpe) if not gpe then -- if not typing in chat. g. print("e was pressed") end. . CharacterAdded:Wait() local RemoteEvent = game:GetService("ReplicatedStorage"). Jan 7, 2024 · KeyDown is deprecated, use the UserInputService version of it (. Are there any specific functions I can use for this? This didn’t seem to work. Feb 13, 2021 · local key = game:GetService("UserInputService") key. Thank you for your time! In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a specific keyboard key is pressed and held down in Sep 26, 2022 · I’m looking to try and create a movement system similar to the movement system present in Warframe but have already hit a block in that. local UIS = game:GetService("UserInputService") local debounce = false UIS. G and HoldingControl then -- Detects Ctrl + G --Code Here for Ctrl + G Apr 16, 2022 · How to print something if player presses keys in - Roblox Loading Apr 14, 2024 · Seperate the game. KeyCode ~= nil and input. LocalPlayer m = game. LocalPlayer local Char = plr. This code doesn’t seem to print Running! whenever I press and hold the H key. Which in my case i want to add the F key, so far I’ve seen what some people using this kind of script: local userInputService = game: GetService("UserInputService") -- Simulate a key press function simulateKeyPress(keyCode Nov 6, 2023 · You can use the UserInputService and a script to detect whether the “G” key is tapped or held for a specific duration. These are the most common inputs used for movement, camera control, and basic environment interaction. local UserInputService = game:GetService("UserInputService"); local Held = false; UserInputService. I know how to open the UI on a timer with a script but idk how to open it when a button is pressed. If you have any additional resources I could use, please let me know! Thanks! Aug 3, 2020 · I want to make my own custom game not using the official Roblox movement I have made my own camera turn but I want to make the camera move. This is the current script: local Tool = script. InputBegan:connect(keyPressed) function keyPressed(input) if input. And I’m guessing that it needs to be in a local script. (Place in StarterGui repeat wait() until game. BackgroundColor3 = Color3. It is being run inside a LocalScript. Touched:Connect(function(sit) local sound Sep 18, 2021 · --me just used free model script: sprint script you may find it in ToolBox. Space and input. I’ve searched up a couple of articles but I’m still unsure on how to get started and if it’s possible. I’ve looked on other forums, about this exact problem, but I’ve already included debounces and made sure that the script was written right. Here are some Dec 19, 2022 · Below is the code that I currenlty have and y issue is when I press Right Click and Left Control it prints finish and I don’t want that, I want it so that when you only pressed Left Control and Right Click it works, not vise versa. I’m trying to make a system where to Feb 6, 2022 · so i wanted to make a 2d game with screenguis but I got stuck on just trying to use enum and moving the frame of what key the press how can I do this? Sep 21, 2020 · My objective is to fire an event when these two conditions are met: When the player is near a specific object When the player pressed the key This is my code as of now: local Player = game. Character or Player. This is probably a really dumb question, but I haven’t seen something like “Enter” in the Enum. (I am not much of a scripter) Here is the script so far: It would be greatly appreciated if you could help me. Looped = true end end) Apr 22, 2020 · hello can anyone or anybody could explain or help me how to use isKeyDown on UserInputService ive been searchin on google and looking on the yt and i dont see or understand it. now i just need the code to play this animation on the player when the player presses e hope yall can help :)) also please try to explain what you are telling me, im kinda new in making games so im still learning. And can you say which line i can do after ‘W’ tapped two times? I searched this a long, but i couldnt find what i want or i didnt understand. Character or plr Oct 28, 2021 · I have the “R” key set to do something but if the user is typing / chatting it still gets set off, is there a way to make it ignore if the user is typing something and only work if the user is out of chat How to make a keybind animation that plays when you press a key on your keyboard!My Discord Group: https://discord. My roblox developing studio server is : https://discord. May 11, 2022 · For buttons being pressed at a given time, use UserInputService:IsKeyDown (), :IsGamepadButtonDown (), and/or :IsMouseButtonPressed () The `UserInputService` is a service used to detect the type of input available on a user's device via the use of a `LocalScript`. ‘K’ or maybe ‘J’. UserInputService. here is an example: if input. Any help is appreciated. To check if a specific key is being pressed, use UserInputService:IsKeyDown(). Sep 28, 2020 · Hello, so I was wondering how to setup a keybind event for a vehicleseat/seat. May 7, 2023 · Hello! could anyone help me. The other point of my post is to steer you away from using Player:GetMouse as opposed to CAS/UIS. (by button, I mean a key on the keyboard). I included touch aswell since keys cannot be pressed on mobile. L then -- it wont work though end it still doesn’t work and idk how An example would help me very much Feb 1, 2021 · Example: When the players click to the C key from their keyboards their characters will lie down. Activated to do this? Mar 20, 2021 · When pressing a normal key, the Input label (Circled in red) changes to the name of the key pressed. Any solutions? (Currently using this:) UserInputService. Any help would be appreciated! Have a nice day! Apr 4, 2020 · I’m trying to make it so when I equip a tool it allows the player to press a keybind on their keyboard to play an animation, when the player is not equipping the key these keybinds will not work. G then gPressed = true break end end if gPressed == true then --bla bla bla end Oct 16, 2020 · How do i know when the player presses 2 keys for example: CTRL + YOUR_KEY_HERE like CTRL + K i had tried this code if input. Feb 17, 2021 · I am currently trying to make a keyboard in roblox studio, i’ve got all of the normal keys working but for some reason I can’t detect when a player has pressed a button. Any help is greatly appreciated and I don’t want full scripts. Parent. P then print("P Key Oct 24, 2021 · In this video, I will be teaching y'all how to check if a player presses a KEY in Roblox Studio. Character local CharAnimation while Dec 11, 2021 · Here’s a fairly simple example which will equip a tool given to the player from StarterPack when the “Q” key is pressed, it will also unequip any equipped tool when the “E” key is pressed. 8 second. LocalPlayer:GetMouse() local gui = script. Here's a simple example that is a little more explicit than the one in the linked question. local UserInputService = game:GetService("UserInputService") local Function Function = UserInputService. Read here which actions you can bind or not: Mouse and Keyboard | Roblox Creator Documentation Jul 6, 2020 · Hi Today I have to try to script the loading screen when it success loading then I want to wait until player press key on their keyboard? local UserInputService = game:GetService(&quot;UserInputService&quot;) repeat wait() until&hellip; Feb 4, 2020 · From there, try using the :IsKeyDown() function, which will tell you if a certain key (in your case, the up arrow) is being held down/pressed. ls local forward = game Apr 1, 2021 · local UIS = game:GetService("UserInputService") local Player = game. Keyboard or Enum. gg/KAj Aug 14, 2021 · I wonder why I can’t walk pressing the W key, but other A, S, D keys are still working like normal. I have been trying a lot but I still cannot get it to work. Here are a few of them. ) local currentPage = full. Edit: Also check your plugins. What is the issue? Include screenshots / videos if possible! I don’t know how to do it. I already have the key detecting part but I don’t know how to change the speed of the player. LocalScript: local LeftControlPressed = false local MouseButton2Pressed = false function CheckKeysPressed(Key) if UserInputService:IsKeyDown(Key) then Mar 6, 2019 · Hello. Q then local repli = game:GetService("ReplicatedStorage") repli Jul 5, 2022 · Hello, So I need help with a script. Is there any way I can transform these scripts into one that makes a sound play with a keybind? SERVER SCRIPT local ReplicatedStorage = game:GetService("ReplicatedStorage") local remote = ReplicatedStorage Dec 11, 2021 · Hello, I am trying to make a script where when a player types a character, the key they typed would be printed out. But, I still don’t know how to fix it, please help me, thanks in advance. player, movement_y = 0. Begin Input Obj - KeyCode : Enum. Values. Topbar local divider1 = full. (I’m a super beginner scripter so the simplest option/a script to help would be AMAZING) It would also be nice if it only appeared for mobile players. I know how to get an input from a specific one, but not from any and could not find any articles to help. I know about UserInputService but that only applies to players in game and not in studio. Here is the detecting of the key being pressed. Aug 6, 2022 · Hello! So I am making a In-Studio Script executor plugin and am trying to implement Auto indentation but am unsure how. I am wondering how can I loop a print continuously for when a key is held, and then stops when the key is released. InputBegan:Connect(function(inputObject) -- check if inputObject triggers a jump? end) What I have tried so far: I know that you can use JumpRequest, but it Sep 26, 2022 · I want, for example, when the Z button is pressed, the player moves the mouse to a certain place and releases the button, and after the player releases the button, the ability is attacked. local Vehicle = script. It’s a kind of extension for plugins, a file explorer. Feb 4, 2023 · for index,value in Array do -- iterates through array if Input. InputBegan:Connect(function(input, gameProcessed) &hellip; I am making a main menu and i want to make it reopen after doubletapping a key. ” to “Enum…Comma and Period”, but it doesn’t fix the problem, the camera still rotates when I press < (or comma) and > (or period) Apr 3, 2018 · This function doesn’t have a lot of documentation so I’d like to know if this is fine or if there is a better, more efficient way of using it. Keyboard then if input. What is the issue? Neither Enum. KeyDown:connect(function(key) if key == "f" then local db = false local hum = script. Keyboard or input. KeyCode conditional line: Add a wait() after: humanoid. This means that, provided the user's system is configured correctly, the location of keys (such as WASD) will remain the same on other keyboard types, such as Dvorak keyboards (where it would map to ,AOE). InputBegan:Connect(function(input, gameProcessed) if input. The BindAction function accepts a few arguments : actionName: a string to uniquely identify the action Feb 23, 2023 · Hello Developers, I’m creating this. I also want it to stop waiting if the escape key is pressed or the mouse is clicked off the button. local UserInputService = game:GetService(";UserInputService&quot;) local Focused = false UserInputService. Jun 15, 2021 · I’m trying to make a small button that presses the key E. I need to detect when user press SHIFT key to know if he is selecting multiple Instances. InputBegan:Connect(function(input,gameProcessed) if not gameProcessed then if input. J or keypress. 001, spd = 2 --cannot be 1 or 0 (or else player will not Dec 31, 2023 · I have a Katana attack animation that is supposed to play when a player holds the “Q” key, plays the animation and freezes at a certain point, then when the Key “Q” is released, the animation continues to play. ContextActionService can handle this for you, although there are complaints that the gui button functionality is rather finnicky. I need a way to detect whether a button is being held Jul 18, 2022 · Hello! Currently I’m trying to make a simple 2D movement using UI’s I’m trying to move the character sprite to the left but it work works every time you press the ‘A’ key instead of holding it down. I have tried before and it failed. MainGame. Then, on the server side, you can compare timestamps to identify the earliest key press. Any help would be appreciated, Thanks Jun 24, 2021 · Here’s a script that should stop the player from moving and rotating when you press “F”, change this in the . Value == 1 then workspace. When I test it in studio, if the player walks or does anything after they press the key, the animation stops, I don’t need that. Pages local topBar = full. Jan 16, 2022 · Topic is pretty self-explanatory. 03 seconds. local UserInput = game:GetService("UserInputService") local Running Aug 20, 2020 · It prints it always when you press the key not double tapping. ContextActionService:BindAction just allows you to bind the action to some kind of input. On Warframe PC, if you hold shift you will sprint. Any solutions provided are appreciated --[[Services Dec 25, 2021 · Hello fellow developers! Figured this was pretty simple and might help someone so I hopped on and decided to write it, enjoy and report any bugs or anything of the sort in the replies! Actual loading screen API overview: Devforum API page First you’ll need the tell roblox to disable the default loading menu, and that can be done simply with a LocalScript in ReplicatedFirst with a few lines Jun 21, 2020 · Like the title say, how can I force a keypress? I don’t know if this is possible and I want to know if it is and how it can be done Dec 2, 2021 · Hello devs! So I am working on my Void Script Builder script and I need to check if left shift was pressed, and VSB doesn’t support UserInputService, so I need to use Mouse. Workspace:WaitForChild(plrName) local UIS = game May 17, 2022 · Im making a script for a Monitor, when the player presses the Key it should turn off. However, when pressing a modifier key (Alt, Shift, Ctrl), the label circled in blue changes to the name, disregarding the modifier’s left-right position on the keyboard. End Input Obj - KeyCode : Enum. Parent; Tool. This can be used to check if a specific key, such as the space bar, is being pressed. com/users/1103189919/profi Jun 13, 2020 · Hello, i have a question, how can i check if player tapped a key two times? For example, i want to check if player tapped ‘W’ two times in 0. For the moment I just have it displaying a message when you press E, however it won't display the message. KeyCode == Enum. Does anyone have any tips or guidance that can help me code this Nov 25, 2024 · How do I detect if key z is pressed on the server script? I know we have to use userinputservice on local scripts, but I am using a separate function that can only be run in a server script. Apr 9, 2023 · I have a sound that enables a particle when a key is pressed, but I want to make it so it activates a sound instead, and plays the entire length of the sound instead of cutting off. g I want to put a tool in my hand instead of pressing it I press R Oct 29, 2020 · How do detect when a user in studio presses a key. I don’t really know how to do it, I have a script that only detects if a key is held for a certain amount o&hellip; Dec 7, 2020 · I got bored so I am posting the entire thing you need here: LocalScript: local UIS = game:GetService("UserInputService") local Remote = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent") local debounce = false UIS. key1. It returns true if the specified key is pressed or false if it is not pressed. If you have a VR, I’d set up a InputBegan connection to UserInputService, print the keycode by doing the input. My issue is that if the key is pressed and released very quickly, my animation freezes (as shown in the video below). In studio, if a plugin has a registered studio shortcut, it will completely sink that input. com/en-us/api-reference/class/UserInputService. E then -- click E. Parent:WaitForChild("Humanoid") local humanim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation")) humanim:Play() humanim. SurfaceGui local uis = game:GetService("UserInputService") game:GetService("UserInputService"). dyvqxs qal mbqgd uxmcchh uwj lbrlz zbdhc sfqgbz lyuer saop